7.22.2010

Leaving Nervisa Mor - 7/21 session recap

Treb's premonition proved correct.  As the party sped by on air bikes, Marauders from the Deep ambushed them.  Prakk hit some sort of ionic mine that disabled his bike and caused him to nose into the dirt with the cargo.  Marauders that had concealed themselves in low trenches popped out and started stealing the cargo.

Roopa gunned his bike as soon as he heard the explosion behind him, then made a turn to bring him back to the fight.  Treb tried to run over one of the marauders but missed.  Prakk took cover and tossed a frag grenade at the four assailants near him.

Treb dismounted and sought cover behind his bike while searching the rocks for snipers.  He found one and started aiming.  Roopa swept around and did likewise.  Prakk tossed a stun grenade and knocked all four of the marauders unconscious.  He then pulled out a blaster and started finishing them off with shots to the head.

The sniper exchanged fire with Roopa and Treb for a few seconds, scoring a hit on Treb.  Finding it hard to hit from range, Roopa jumped on his bike and hung low on the side to gain cover while closing with the marauder on the rocks.  Treb missed again, and the sniper noticed Prakk picking off his fallen companions.  He unleashed a burst of fire in Prakk's direction, but missed.  Prakk gave him the finger, which enraged him.

Roopa finally got up close and dispatched the sniper.  Once everything was quiet, the cargo was reloaded, and the bodies were looted.  They set off towards town again.

About an hour later, they arrived and called Dawntreader.  He had just gotten to the Gilbreth farm, and hadn't expected the party to move so quickly.  He said he'd come back as soon as possible.  Roopa sold the marauders blasters to Galen at the bar, and then went to wait in the customs line at the starport with the cargo.  Treb kept a pack of jawas at bay during a wait of at least an hour.  Customs was uneventful, and the party was able to make the drop at docking bay 7.  They collected the credits, then dropped the air bikes at their ship.  The captain wasn't paying too much attention to them, so he didn't notice their wounds.  The captain apparently doesn't like for the party to do side jobs, since he doesn't get a cut of those profits.

The party returned to The Pit to drop off Galen's share of the money, and Treb noticed a bar fight about to erupt.  In classic style, someone got punched, then staggered into someone else, who spilled their beer on Prakk.  Other people's drinking got disturbed and it immediately turned into a free-for-all.  Our heroes showed some restraint this time, and only a few blaster shots were fired, mostly stunning shots or warning shots.  Eventually the bouncer got into the mix and sorted things out.

Everyone retired to recover from the past couple of days, and Galen was nice enough to send up a couple of his girls to entertain the party for the evening.  The next morning, the party reunited with Mallory and headed to the ship in order to get off this rock.  Before they left, however, they checked out docking bay 42, and found that it was empty.  Prakk checked the logs and found that no ship had docked there for about three weeks.  This was somewhat odd, but the party didn't pursue it.  Prakk said he'd have his dad take a look into Moff Drogen and straighten things out.

7.20.2010

Character Dossiers, part 2

  • Matt - Duros Scoundrel named Roopa Farooki, swoop bike pilot and badass
  • Charlie - Masterless Human Jedi named Mallory Dawntreader
  • Kevin - Twi'lek Scoundrel, slicer and security specialist
  • Sean - Chiss Noble named Prakk, skilled in everything, with lots of money
  • Mike - Human Scout named Treb Strakhov, ugly ex-Imperial recon
updated 7/22 for spelling corrections

    7.19.2010

    Tough Medicine - 7/14 session recap (by Charles)

    Treb got an idea in his head that really freaked him out. He became convinced that more thugs and assassins were going to come up behind the party and kill them. He found himself constantly looking over his shoulder. And he felt sure somebody was following them.

    After making the turn off the main road at the bird rock, the party decided to sleep the night practically invisible in a rock outcropping. Prack suggested that they make a fire out of the dead and dry cactus like things that seemed to be the only vegetation in the area. It turned out to be a heck of an idea. The fire served to keep away predators and the smoke kept away the mosquito-like blood suckers.

    Treb announced that he would not be continuing out to the Osbreth farm with the others. He was going to hide out at the new camp and watch the dry water bed path for baddies. The plan Treb outlined to the party was this:


    • Treb would watch the dried water bed for trouble from the followers he feared were there
    • He'd alert the party if more goons came up from behind to allow the party time to prepare an ambush
    • Treb would come up behind and the thugs would be trapped between Treb, the hammer, and the party, the anvil

    Prack and Roopa continued on down the path toward the Osbreth farm leading the nerf-horse train behind them through the dried waterbed and rocks. Treb reassured them that the farm was just a straight shot from this point on and that the runner beasts would be no problem.

    Both Ruppa and Prack felt misgivings about continuing on without Treb or Mal. They, apparently, were more concerned about problems ahead of them. More than once Ruppa cursed Treb as a paranoid, scruffy-looking nerf herder and Mal as a panty-chasing fool. For leaving them without meat shields on this venture.

    Ruppa was heard to grumble, "Malory, that's a fricken girls name, the panzy. Not that there's anything the matter with that." Prack, on the other hand, was endlessly fascinated by the local insect life, sparse fauna and the snakes. He wondered more than once if there was a way to collect any of the snake venom without getting killed.

    The sun was hot. The bugs were annoying, the nerf-horse runner beast things were spine-jarring to ride and the day seemed to drag on forever. Until out of the corner of Prack's eye he saw a large, insect-like creature approaching them. Both Prack and Ruppa were able to get off blaster shots at the beast and score hits. Unfazed, the monster snapped in two, two runner beasts in each claw from the back of the train and gulped down a third in a few chomps.

    Again, the party fired. Small holes appeared in the creature's chitinous armor and a green ooze squirted out. But the monster didn't even seem to notice. Again, three runner beasts were scooped up and annihilated. The party split. Ruppa moved off to the right and fired a direct hit on the monster while Prack took the remainder of the beasts off ahead at a dead run, bouncing uncomfortably in the saddle and barely hanging on for dear life.

    The giant carnivorous bug managed to gulp down three more runner beasts before Prack was able to get out of range of the thing. Finally, irritated to the point of fury by Ruppa's repeated blaster shots to its now holey shell, the monster charged after Ruppa, leaving Prack alone.

    Again, Ruppa fired a direct hit on the beast, knocking off a twitching antennae before the thing could reach him. Then Prack sent a rain of blaster fire down on the monster that made it skitter backwards in terror, collecting pieces of slaughtered runner beast and finally disappearing into the rocks.

    Glancing back over their shoulders periodically, the party caught only one more glimpse of the stealthy critter collecting carnage and slinking off out of view. With one runner beast still in tow, Prack and Ruppa continued onto the Osbreth farm after checking in with Treb. Treb gave them an all clear and they warned him about large bug things that might like to eat him for dinner.

    The party proceeded ahead warily. Perhaps that's why they both noticed a sudden dead quiet in the area around them as they approached a turn in the dried river bed between an outcropping. Just as they felt sure that they should be reaching the farm. Ruppa and Prack backtracked a click, left their mounts and stealthy ascended the rock outcropping and peered over the edge.

    There they saw three Stormtroopers with Air Bikes blocking the path. Ruppa's eye's got big. "These guys are dead men," he thought. "I want those bikes."

    Two of the bikes were being used like toll gates with Stormtroopers standing ready next to them. A third trooper talked into a com link off to the side a bit, standing next to his own air bike. The bikes were armed with laser rifles and displayed Imperial insignias.

    The party backed off and formulated a plan in whispers. Three or four large dust plumes later, using stun grenades and electrical pulse grenades of some kind (I don't remember), the party first disabled the Stormtrooper equipment and then knocked out the stormtroopers before the guys even knew what was going on.

    Ruppa and Prack stripped the Stormtroopers of armor and equipment, slit their throats, killed the party's remaining mounts with the stormtrooper rifles and attempted to make the whole thing look like a shoot out. They then proceeded to the Osbreth farm.

    The Osbreth's were all in a fury about the Imperial toll setup right outside their farm. They were greatly relieved to see Ruppa and Prack. They were afraid the Imperials would have scared them off.

    Ruppa explained the Imperials would no longer be a problem. Taking a great liking to Prack, the Osbreth's volunteered to dump the bodies and equipment of the Troopers out in the "Deep" and make the Troopers disappear

    The Osbreths were alarmed to hear that a Berkle was roaming so close to the farm outside of the deep. That's what they called the Acklay-like creature that had eaten almost all the party's runner beasts. They promised to investigate that as well.

    The Osbreths helped Ruppa take the air bikes into a shed, remove the rifles and paint them black, blacking out the imperial emblem. Tracking devices were disabled earlier.

    The guys found out that the "medicinal herbs" that they were smuggling turned out to really be "medicinal herbs" of amazing potency. Not illegal drugs. The Osbreth's good naturedly harvested Prack a few immature leaves which he stowed in a med pack. Ruppa dissuaded Prack from even considering taking the shipments for their own and accept their place as middlemen on this one. For fear of ending up in the "Deep" themselves.

    The party arranged the medicinal cargo amidst food stuffs and other supplies in attempt to camouflage the presence for when they pass through check points at the space port. Then they met up with Treb, gave him a bike and continued toward town with the cargo on repulsor lifts in tow. Treb still had a funny feeling that he just can't seem to shake off.

    7.08.2010

    Assassins! - 7/7 session recap

    The curtain rose on our intrepid heroes as they walked into The Pit, a rough tavern on the fringe world of Nervisa Mor.  On their way to the bar, Prak noticed some guys who looked out of place sitting in the corner.  Treb saw one of them look at a datapad on his table and then look at Prak.

    After ordering a round of drinks, Treb elbowed Prak and said that there might be trouble.  Prak immediately slipped a stun grenade out of his pocket, and Treb said, "At least let me finish my drink."

    They spoke for a minute with the bartender, Galen, about a job.  Someone out at Gilbreth's farm wanted a package delivered to Dock 7 at the spaceport with no Imperial entanglement.  The party would then collect the payment and deliver it back to Galen, where everyone would get their cut.  As they spoke, the party in the corner got up and started headed towards our heroes.  Treb noticed it, gulped down the last of his beer, and told Prak, "Now."

    Prak tossed the stun grenade over his shoulder, and it detonated amongst the tables.  All three party members were caught in the blast, but it did very little damage.  A thug cried out, "Drogen has a message for you!" and swung a force axe at Prak, who turned and shot him in the chest.  Roopa likewise drew his blaster and shot another thug in the head.  Treb, meanwhile unslung his carbine, accidentally blew away a bottle of whiskey on the shelf, then switched his weapon to stun while avoiding the grapple attempts by two other thugs.

    One of the barmaids, Zureen, moved in to attack Prak from the side, but he saw her and commanded her to surrender.  She dropped her vibrodagger and said, "How did you know?"  The bartender hurled a bottle (presumably of some cheap juice) into the face of one of Treb's assailants, but the fight ended pretty quickly under Prak's commanding presence.

    The party collected the weapons of the dead and surrendered assassins, and took their credits to pay Galen for damages to the bar.  Prak and Treb both searched Zureen pretty thoroughly, but found no other weapons.  Treb dragged her outside while the party planned their next move.  She tried to seduce Treb, and pretended that she was just a barmaid, but he wasn't having any of it.  Eventually she broke free and made a run for it.  Roopa and Treb both missed, but they figured she wasn't important enough to chase down.

    When the party asked, Prak said that Drogen was a Moff from another system, but he didn't know why he'd be gunning for him.

    Prak made a deal with a local general store owner and bartered the blasters for some riding animals and supplies.  The party called their fourth companion, Mark Dawntreader, on the commlink and told him where they were headed.  Being a native, Mark gave them directions and said he'd meet them later on the trail.

    A few clicks outside of town, Prak got shot out of the saddle by a sniper who turned out to be Zureen.  Roopa charged her position on his mount, but was also shot.  He dismounted and took cover behind it, and she shot it too.  Treb dismounted, and calmly started taking aimed shots at her.  After walking fire slowly up the rock she was hiding behind, he finally scored a critical hit, killing her instantly.  Grumbling about not being able to question her now, he searched her belongings and took her blaster rifle.  They found Prak behind his mount, alive but hurt.  After rounding up her mount, the party headed on down the road.

    Not much further along, they heard the sound of mounted pursuit coming up fast.  They dismounted and immediately took shelter behind some rocks, leaving their riding beasts in the trail.  About ten mounted thugs rode up, saw Roopa aiming at them from his hiding place, and opened fire.  A major firefight erupted.  Prak was hit again, and he ended up taking cover for the remainder of the fight.  Roopa claimed 7 kills, Treb 2, and Prak 1.  While searching the bodies, they saw that two of the guys were thugs that had attacked them back in the bar.  "I think someone doesn't like you," was all that Treb said to Prak.

    7.01.2010

    Galactic Oddities

    Charlie and Kev were out again last night, so Matt, Sean, and I just hung out.  We talked some about our characters and their respective NPC contacts.  I think we decided that there's a 'boss' who runs a transport business with several different starships and crews.  Our characters are one of those crews.  We'll take side jobs along the way as well.

    We briefly toyed with an amusing idea. One of Charlie's NPCs is an unrequited love interest and a hooker with a heart of gold.  Think Roxanne.  We thought perhaps she could be the consummated love interest of every other character in the party.  It could be amusing.  But in the end we figured we'd better not.

    Then we watched select scenes from Episode II: The Clone Wars.  We realized how bad of movie it was once again, and that was even after we cut out most of the craptastic dialogue.  There are so many things that don't make sense.  Absolute lack of judgement on the part of almost every Jedi.  The ease that a single Sith had in confounding the entire Jedi Council.  The merits of detonating someone's spaceship during re-entry instead of after it has landed.  The decision to use robot-delivered bugs instead of a blaster for a simple assassination.  Form-fitting, ablative white armor for the heroine.  At what point did order 66 get implanted into the clones?  And what's with the bearded snake on the Jedi Council?

    We had a good time.  Not a lot was accomplished, but we had a chance to unwind for a few hours.